About This Game BUDDY is a horror adventure based on a little girl Mary’s story nightmare. The protagonist of the game is a cat which tries to get out the girl of the world of fears and nightmares created by her. On the way he finds story's parts of girl's real-life which are closely bound up with nightmares from her childhood. Features: • Unique art style• Unpredictable plot • Atmospheric music • Horror theme filled with mystery • Three endingsWill you able to distinguish the real story from the girl's fantasy?Controls: Keyboard:'Ctrl' - Pull/Push/Action'W' or 'UP' - JumpGamepad:A - Pull/Push/ActionX - Jump 7aa9394dea Title: BUDDYGenre: Adventure, IndieDeveloper:HoshkoPublisher:HoshkoRelease Date: 27 May, 2016 BUDDY Full Crack [portable Edition] I'm quite disappointed by this game. The art style is very cute and the story seemed interesting, but the game is just lacking in so much. Firstly, the controls are never explained. There isn't even a menu or settings to check them in. On top of that, the controls can be fickle and don't always work the way they should, which caused a lot of unncessary deaths or repetition.Aside from the controls being unclear, it's often unclear where you need to go or what you need to do. I'm all for hard puzzles, but it should at least be clear what the puzzle is. Constantly taking shots in the dark because it's unclear what you're supposed to be doing, or even what you can\/can't do in the game, doesn't make for good puzzles.The atmosphere is seriously lacking. If you're going to have the player walk for long patches where nothing happens, the atmosphere has to be good enough to make up for it, and this just isn't. There isn't any music and the sounds that are there don't do much. Unfortunate considering the visuals are actually great.Long story short: It's more of a chore getting through this game than a pleasure. When it's not boring it's frustrating, and although it does have it's redeeming qualities, it's not worth the work to get the rewards.. BUDDY is kind of cute but the pacing it pretty slow and the controls leave much to be desired. It has some creepy elements but the tone is over-shadowed by frustration when the tip of a spike touches your tail and you die, getting sent back twenty minutes of play time before and having to redo all the puzzels. The puzzels themselves feel little more than a way to stretch game play time and it seems like the only way to figure them out is to just keep flicking switches until you trigger progress.I dunno, maybe I'm just stupid.... It has many technical problems. the worst issue I faced was saving. I passed many puzzles and when I died, the check point suddenly changed and I had to start from the begining of the stage. I don't konw if that was a glitch or not. In general, the game can't be played and the developers should fix these issues. Without fixing, it is impossible to complete this game.. I love this games old school horror film it has very unique feel. I would recommend this game to others who are looking for a unique game like Buddy. Check out my let's play of Buddy. https://www.youtube.com/watch?v=-yKnj-mdnJY. Let's get the obvious questions out of the way first, shall we? Is this game a bit like Limbo? Yes. Is it as good as Limbo? No. Of course not. Will I enjoy this game if I enjoyed Limbo? With all overwhelming probability...yes. Apart from the obvious cosmetic similarities, Buddy most certainly shares the trial-and-error, learn-by-dying-a-lot puzzle-platforming style of Limbo. The most obvious difference, having said that, is that while Limbo can be quite fast 'n' frantic at times, your spooky little cat character in Buddy staunchly refuses to do any more than walk at a moderate pace, even when he has a gigantic rat monster on his tail. He's a stubborn little \u2665\u2665\u2665\u2665er that way, I guess. But the puzzle-solving style is very much intact, and much of the sensibility besides certainly recalls the greatness of Limbo, while never quite attaining the same heights as that already-classic game. This game is certainly a bit of a head-\u2665\u2665\u2665\u2665 at times, and definitely likes to mess with you. I'll give a cool example (minor spoiler alert):You've just gone through a door, it's closed behind you, and the monster which was just chasing you is now pounding on it from the other side. No matter: Buddy's gonna nonchalantly walk on, at his usual semi-leisurely pace, and eventually find that he can't progress any further after a brief cut scene. Guess I'm gonna have to...go back the way I came? Oh look...the door I came through is now open. And there's an item I could surely use now lying in the doorway. Does the game seriously expect me to..? Yes. Yes, I suppose it does. And sure enough, a huge claw comes out of the doorway when I get too close, and Buddy loses all nine of his lives in a single swipe. Cheeky \u2665\u2665\u2665\u2665ing game. (The next time I was a bit more cautious, and got that item outta there before the claw could get at me. But the game still got me good, if only the once.) So sure, this product is clever, highly atmospheric (both visually and sonically), and alarmingly scary for a platformer. That's the good news. Now for a rant. (Deep breath:) WHY THE \u2665\u2665\u2665\u2665 DOES EVERY SINGLE DEV WHO MAKES A PLATFORMER FEEL COMPELLED TO PUT AT LEAST ONE OR MORE SECTIONS IN THEIR GAME SEEMINGLY DESIGNED TO INFURIATE THE PLAYER TO THE POINT OF RAGE-QUITTING?! AND WHAT THE \u2665\u2665\u2665\u2665 DO THEY HAVE AGAINST SEMI-FREQUENT, SEMI-FAIR CHECK- AND SAVE-POINT SYSTEMS?!? To wit: There's a bit in this game where you do a series of jumps - not dangerous ones at first, but certainly time-consuming, and annoying as\u2665\u2665\u2665\u2665\u2665\u2665if you miss one and fall back down and have to do it all again. After about ten to fifteen such "easy" jumps, there is a series of decidedly more difficult and deadly ones. The catch? You die here, you go ALL THE WAY BACK TO THE START OF THE EASY JUMPS. Like, no kidding, about two minutes of gameplay you have to repeat again and again, despite the fact that you've already "conquered" the first dozen or so jumps ten times already. AM I THE ONLY PERSON SICK TO DEATH OF THIS STYLE OF "GAME DESIGN"?! Devs: Please, please, pretty please, get people who AREN'T on your design team, and AREN'T your bad\u2665\u2665\u2665\u2665\u2665hardcore gaming friends, to play scenes like this in front of your eyes. Watch them accept the early failures with perfect grace, then watch them slowly-but-surely get\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665off as they're made to redo the same \u2665\u2665\u2665\u2665ing bits over and over and over again...for no good \u2665\u2665\u2665\u2665ing reason...then don't blame them when, since the dev is in the very same room as them, they decide to PUNCH YOU IN YOUR SMUG \u2665\u2665\u2665\u2665ING FACE. Let's face it: You'll deserve it. And I'm a non-violent kinda guy, a total pacifist. And even I'D punch you in your smug \u2665\u2665\u2665\u2665ing face. And I don't just mean the Buddy devs here; I mean ALL of you devs. Please. Stop making people needlessly hate your games. Throw the player back five or ten jumps at the most, maybe a minute of gameplay at best (unless it's a purposefully long boss fight or suchlike). There's no need for people who paid you good money to keep bashing their heads against the same brick walls (other than giving the illusion of the game being longer than it is; but at a solid three or four hours, I for one am more than satisfied herein). Surely I'm not the only one who considers this kind of design nothing but a waste of their precious time. So apart from a sometimes \u2665\u2665\u2665\u2665\u2665\u2665 save\/check-pointing system, would I recommend this game? Hell yes. I'd even recommend it at the price of fifteen bucks, though I can't help but wonder if they're pushing their luck a bit when Limbo is only ten (though this game is newer, I guess). Why do I keep mentioning Limbo? 'Cause not only is it a well-known game that people may be familiar with, it's also pretty much "the bar" when it comes to these kinds of spooky puzzle-platformer games. This game comes reasonably close, and that's to be seriously commended. Add in a bit of "walking simulator", and a wee, wee bit of Alien: Isolation - you'll see what I mean when you play it! - and you damn near have this game in a nutshell. A little more fairness in the saving department, and I'd frankly recommend this to anyone. It's just a shame that some very patient players may not see it through to the end, just because they're not sufficiently "hardcore" in the "skillz" department. Oh, and the death sequences for our bold little kittie-cat are a bit lame, and the character doesn't always "align" with the scenery that perfectly (especially on ladders). On the whole, though, this is quite the minor gem. Here's hoping the devs spruce things up a tad, and get some of the acclaim and sales which they surely deserve. Respect. To the devs, AND to the players who forgive them their flaws, all too freaking often... Verdict: 9\/10.. didnt save when i got off to eat. waste of money. I am glad that is not pixelart! Now a good drawing in platformer games is a rarity.I was pleasantly impressed by BUDDY.. EDIT:If you're on a first date, or reading a book, or any situation in which you're experiencing something/someone new - first impressions are everything. Perhaps others might have had a more favorable view of the game, but for me: nothing was exciting enough about it to continue playing. I found the gameplay to be clunky, the events to be predictable, and the puzzles to be counterintuitive. Maybe as the game progresses it'll get better, but I was very disappointed by everything that I met in those 30 minutes. I'm going to probably give the game another hour or so and see if my impressions are different, and if so I'll update my review, but I didn't feel or see anything that hooked me into wanting to play the game any further. That's pretty telling if a game doesn't make you -want- to play more.ORIGINALArt style: 9/10; this was one area the game was great.Gameplay: 6/10; clunky and not well explained.Puzzles: 2/10; either they were obnoxiously predictable or unbearably hard.Jumpscares: 2/10; I didn't find a single one that wasn't predictable. Humorously so.Overall score: 3/10; I wanted to like this game. It missed the ball. Missed it bad.I don't ever write reviews. Ever. This game, though... I had high hopes. Like really high hopes. I wanted this game to be great. I thought it was going to be the perfect mix of Psychology, jumpscares, and puzzles. Instead, all I was met with was disappointment.I even have a YouTube channel where I play games and discuss the Psychology behind them, and this game missed the mark. Bad.Here's some first impressions and reaction (I didn't even get to talking about Psychology!)Note: I played further than the video, I just stopped recording. It was that bad.https://youtu.be/gAyT7yjpaS0. Excellent!!! I like it!
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BUDDY Full Crack [portable Edition]
Updated: Mar 11, 2020
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